Hi! I’m Daisy.
I'm a UI/UX Designer at PlanMember Financial Corp. My approach to design is deeply influenced by my commitment to diversity, representation, and inclusivity, firmly believing in their universal significance. Guided by my strong advocacy for creating more inclusive digital spaces, I proudly volunteer as a Women in Games Ambassador.
Projects
Santa Slays
UI Artist & UX Designer
“Santa Slays” is a festive adventure created for a game jam hosted by Activision Blizzard King's Veteran's Network. Players step into Santa's boots, embark on a merry quest to gather missing Christmas gifts, and must navigate safely by vanquishing evil snowmen, ensuring a successful present delivery just in time for Christmas.
Team size: 7
Software: Figma, Adobe Illustrator, Midjourney, Photoshop, Lightroom
What I worked on:
Crafted a compelling logo for “Santa Slays,” skillfully blending Christmas and horror elements to provide an immediate and intriguing visual representation of the game's festive yet adventurous theme.
Utilized Midjourney for initial art creation, then refined and perfected the visual elements in Photoshop and Lightroom, ensuring a polished and cohesive design.
Designed all button states, HUD elements, the credits screen, “how to play” screen, pause menu, and contributed to the design of the win/lose screens.
Smudg
UI/UX Designer
Designed Smudg’s new mobile app.
Team size: 9
Software: Figma
What I worked on:
Introduced a user-friendly skin analysis quiz, empowering Smudg to recommend handpicked beauty products tailored to individual needs.
Redesigned navigation bar and onboarding/dashboard page screens for enhanced interactivity and personalized content.
Resident Evil 2 — Accessibility Redesign
UI/UX Designer
Crafted an inclusive game environment and implemented these findings into the current game UI.
Team size: 1
Software: Figma, Adobe Illustrator, Photoshop
What I worked on:
Developed visual cues to enhance the gaming experience, providing players with clear and intuitive feedback on in-game audio events.
Introduced a feature in the Language settings that lets players customize subtitle text size, simplifying the process for individuals to adjust preferences and enhancing inclusivity and readability.
Integrated speaker labels throughout the game's narrative to improve dialogue clarity, enabling players to identify and follow conversations easily.